void   sgCScene::DetachObject(sgCObject* obj)

 

Description:

Detaches the object from the scene.

 

Arguments:

obj - detachable object.

 

 

Returned value:

No values.

 

Note:

If the object was detached from the scene outside the command brackets StartUndoGroup - EndUndoGroup or it doesn't attached to the scene, you must call the DeleteObject function for this object

 

 

 

See also:

AttachObject