void sgCScene::DetachObject(sgCObject* obj)
Description:
Detaches the object from the scene.
Arguments:
obj - detachable object.
Returned value:
No values.
Note:
If the object was detached from the scene outside the command brackets StartUndoGroup - EndUndoGroup or it doesn't attached to the scene, you must call the DeleteObject function for this object
See also: