Surfaces of extrusion.
Let's create a surface of extrusion. An unclosed spline will be the extruded contour.
This code creates a spline:
SG_POINT tmpPnt;
SG_SPLINE* spl2 = SG_SPLINE::Create();
int fl=0;
for (double i=0.0;i<10.0;i+=1.0)
{
tmpPnt.x = i;
tmpPnt.y = (fl%2)?-i/2.0:i/2.0;
tmpPnt.z = 0.0;
spl2->AddKnot(tmpPnt,fl);
fl++;
}
sgCSpline* spl2_obj = sgCreateSpline(*spl2);
sgGetScene()->AttachObject(spl2_obj);
spl2_obj->SetAttribute(SG_OA_COLOR,12);
spl2_obj->SetAttribute(SG_OA_LINE_THICKNESS, 2);
SG_SPLINE::Delete(spl2);
Let's extrude along the (1, -2, 3) vector:
SG_VECTOR extVec = {1,-2,3};
sgC3DObject* exO = (sgC3DObject*)sgKinematic::Extrude((const sgC2DObject&)(*spl2_obj),NULL,0,extVec,false);
sgGetScene()->AttachObject(exO);
exO->SetAttribute(SG_OA_COLOR,20);
Then we'll move the obtained surface:
SG_VECTOR transV1 = {8,0,0};
exO->InitTempMatrix()->Translate(transV1);
exO->ApplyTempMatrix();
exO->DestroyTempMatrix();
See also:
sgCSpline sgCSpline::Create SG_SPLINE
sgGetScene sgCScene::AttachObject sgCObject::SetAttribute
Illustration: